Class ItemUtils

java.lang.Object
ch.njol.skript.bukkitutil.ItemUtils

public class ItemUtils extends Object
Miscellaneous static utility methods related to items.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final boolean
     
    static final boolean
     
    static final boolean
     
    static final boolean
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static @Nullable org.bukkit.Material
    asBlock(org.bukkit.Material type)
    Gets a block material corresponding to given item material, which might be the given material.
    static org.bukkit.Material
    asItem(org.bukkit.Material type)
    Deprecated.
    This just returns itself and has no use
    static @Nullable org.bukkit.inventory.ItemStack
    Convert an ItemType/Slot to ItemStack Will also accept an ItemStack that will return itself
    static int
    getDamage(ItemType itemType)
    Gets damage/durability of an item, or 0 if it does not have damage.
    static int
    getDamage(org.bukkit.inventory.ItemStack itemStack)
    Gets damage/durability of an item, or 0 if it does not have damage.
    static int
    getDamage(org.bukkit.inventory.meta.ItemMeta itemMeta)
    Gets damage/durability of an itemmeta, or 0 if it does not have damage.
    static int
    Gets the max damage/durability of an item
    static int
    getMaxDamage(org.bukkit.inventory.ItemStack itemStack)
    Gets the max damage/durability of an item
    static org.bukkit.Material
    getTreeSapling(org.bukkit.TreeType treeType)
     
    static boolean
    isAir(org.bukkit.Material type)
     
    static boolean
    isFence(org.bukkit.block.Block block)
    Whether the block is a fence or a wall.
    static boolean
    isGlass(org.bukkit.Material material)
     
    static boolean
    itemStacksEqual(@Nullable org.bukkit.inventory.ItemStack itemStack1, @Nullable org.bukkit.inventory.ItemStack itemStack2)
    Tests whether two item stacks are of the same type, i.e.
    static void
    setDamage(ItemType itemType, int damage)
    Sets damage/durability of an item if possible.
    static void
    setDamage(org.bukkit.inventory.ItemStack itemStack, int damage)
    Sets damage/durability of an item if possible.
    static void
    setHeadOwner(ItemType skull, org.bukkit.OfflinePlayer player)
    Sets the owner of a player head.
    static void
    setMaxDamage(org.bukkit.inventory.ItemStack itemStack, int maxDamage)
    Set the max damage/durability of an item

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • HAS_MAX_DAMAGE

      public static final boolean HAS_MAX_DAMAGE
    • HAS_RESET

      public static final boolean HAS_RESET
    • CAN_CREATE_PLAYER_PROFILE

      public static final boolean CAN_CREATE_PLAYER_PROFILE
    • REQUIRES_TEXTURE_LOOKUP

      public static final boolean REQUIRES_TEXTURE_LOOKUP
  • Constructor Details

    • ItemUtils

      public ItemUtils()
  • Method Details

    • getDamage

      public static int getDamage(org.bukkit.inventory.ItemStack itemStack)
      Gets damage/durability of an item, or 0 if it does not have damage.
      Parameters:
      itemStack - Item.
      Returns:
      Damage.
    • getDamage

      public static int getDamage(org.bukkit.inventory.meta.ItemMeta itemMeta)
      Gets damage/durability of an itemmeta, or 0 if it does not have damage.
      Parameters:
      itemMeta - ItemMeta.
      Returns:
      Damage.
    • getMaxDamage

      public static int getMaxDamage(org.bukkit.inventory.ItemStack itemStack)
      Gets the max damage/durability of an item

      NOTE: Will account for custom damageable items in MC 1.20.5+

      Parameters:
      itemStack - Item to grab durability from
      Returns:
      Max amount of damage this item can take
    • setMaxDamage

      public static void setMaxDamage(org.bukkit.inventory.ItemStack itemStack, int maxDamage)
      Set the max damage/durability of an item
      Parameters:
      itemStack - ItemStack to set max damage
      maxDamage - Amount of new max damage
    • setDamage

      public static void setDamage(org.bukkit.inventory.ItemStack itemStack, int damage)
      Sets damage/durability of an item if possible.
      Parameters:
      itemStack - Item to modify.
      damage - New damage. Note that on some Minecraft versions, this might be truncated to short.
    • getDamage

      public static int getDamage(ItemType itemType)
      Gets damage/durability of an item, or 0 if it does not have damage.
      Parameters:
      itemType - Item.
      Returns:
      Damage.
    • getMaxDamage

      public static int getMaxDamage(ItemType itemType)
      Gets the max damage/durability of an item

      NOTE: Will account for custom damageable items in MC 1.20.5+

      Parameters:
      itemType - Item to grab durability from
      Returns:
      Max amount of damage this item can take
    • setDamage

      public static void setDamage(ItemType itemType, int damage)
      Sets damage/durability of an item if possible.
      Parameters:
      itemType - Item to modify.
      damage - New damage. Note that on some Minecraft versions, this might be truncated to short.
    • setHeadOwner

      public static void setHeadOwner(ItemType skull, org.bukkit.OfflinePlayer player)
      Sets the owner of a player head.
      Parameters:
      skull - player head item to modify
      player - owner of the head
    • asBlock

      @Nullable public static @Nullable org.bukkit.Material asBlock(org.bukkit.Material type)
      Gets a block material corresponding to given item material, which might be the given material. If no block material is found, null is returned.
      Parameters:
      type - Material.
      Returns:
      Block version of material or null.
    • asItem

      @Deprecated public static org.bukkit.Material asItem(org.bukkit.Material type)
      Deprecated.
      This just returns itself and has no use
      Gets an item material corresponding to given block material, which might be the given material.
      Parameters:
      type - Material.
      Returns:
      Item version of material or null.
    • asItemStack

      @Nullable public static @Nullable org.bukkit.inventory.ItemStack asItemStack(Object object)
      Convert an ItemType/Slot to ItemStack Will also accept an ItemStack that will return itself
      Parameters:
      object - Object to convert
      Returns:
      ItemStack from slot/itemtype
    • itemStacksEqual

      public static boolean itemStacksEqual(@Nullable @Nullable org.bukkit.inventory.ItemStack itemStack1, @Nullable @Nullable org.bukkit.inventory.ItemStack itemStack2)
      Tests whether two item stacks are of the same type, i.e. it ignores the amounts.
      Parameters:
      itemStack1 -
      itemStack2 -
      Returns:
      Whether the item stacks are of the same type
    • isAir

      public static boolean isAir(org.bukkit.Material type)
    • getTreeSapling

      public static org.bukkit.Material getTreeSapling(org.bukkit.TreeType treeType)
    • isFence

      public static boolean isFence(org.bukkit.block.Block block)
      Whether the block is a fence or a wall.
      Parameters:
      block - the block to check.
      Returns:
      whether the block is a fence/wall.
    • isGlass

      public static boolean isGlass(org.bukkit.Material material)
      Parameters:
      material - The material to check
      Returns:
      whether the material is a full glass block