Class SectionSkriptEvent

All Implemented Interfaces:
Debuggable, SyntaxElement

public class SectionSkriptEvent extends SkriptEvent
To be used in sections that delay the execution of their code through a Trigger.
See Also:
  • Constructor Details

    • SectionSkriptEvent

      public SectionSkriptEvent(String name, Section section)
  • Method Details

    • getSection

      public Section getSection()
    • isSection

      public final boolean isSection(Class<? extends Section> section)
    • isSection

      @SafeVarargs public final boolean isSection(Class<? extends Section>... sections)
    • init

      public boolean init(Literal<?>[] args, int matchedPattern, SkriptParser.ParseResult parseResult)
      Description copied from class: SkriptEvent
      Called just after the constructor
      Specified by:
      init in class SkriptEvent
    • check

      public boolean check(org.bukkit.event.Event e)
      Description copied from class: SkriptEvent
      Checks whether the given Event applies, e.g. the leftclick event is only part of the PlayerInteractEvent, and this checks whether the player leftclicked or not. This method will only be called for events this SkriptEvent is registered for.
      Specified by:
      check in class SkriptEvent
      true if this is SkriptEvent is represented by the Bukkit Event or false if not
    • toString

      public String toString(@Nullable org.bukkit.event.Event e, boolean debug)
      e - The event to get information to. This is always null if debug == false.
      debug - If true this should print more information, if false this should print what is shown to the end user
      String representation of this object