Class ExprGameEffectWithData

java.lang.Object
ch.njol.skript.lang.util.SimpleExpression<GameEffect>
org.skriptlang.skript.bukkit.particles.elements.expressions.ExprGameEffectWithData
All Implemented Interfaces:
Debuggable, Expression<GameEffect>, Loopable<GameEffect>, Simplifiable<Expression<? extends GameEffect>>, SyntaxElement, RuntimeErrorProducer, SyntaxRuntimeErrorProducer

@Name("Game Effects with Data") @Description("Creates game effects that require some extra information, such as colors, particle counts, or block data.\nGame effects consist of combinations particles and/or sounds that are used in Minecraft, such as the bone meal particles, the sound of footsteps on a specific block, or the particles and sound of breaking a splash potion.\nGame effects not present here do not require data and can be found in the Game Effect type.\nData requirements vary from version to version, so these docs are only accurate for the most recent Minecraft version at time of release.\n") @Example("play compost success sound effect to player") @Since("2.14") public class ExprGameEffectWithData extends SimpleExpression<GameEffect>
  • Constructor Details

    • ExprGameEffectWithData

      public ExprGameEffectWithData()
  • Method Details

    • register

      public static void register(@NotNull @NotNull SyntaxRegistry registry, @NotNull @NotNull Origin origin)
    • init

      public boolean init(Expression<?>[] expressions, int matchedPattern, Kleenean isDelayed, SkriptParser.ParseResult parseResult)
      Description copied from interface: SyntaxElement
      Called just after the constructor and SyntaxElement.preInit().
      Parameters:
      expressions - all %expr%s included in the matching pattern in the order they appear in the pattern. If an optional value was left out, it will still be included in this list holding the default value of the desired type, which usually depends on the event.
      matchedPattern - The index of the pattern which matched
      isDelayed - Whether this expression is used after a delay or not (i.e. if the event has already passed when this expression will be called)
      parseResult - Additional information about the match.
      Returns:
      Whether this expression was initialised successfully. An error should be printed prior to returning false to specify the cause.
      See Also:
    • get

      protected GameEffect @Nullable [] get(org.bukkit.event.Event event)
      Description copied from class: SimpleExpression
      This is the internal method to get an expression's values.
      To get the expression's value from the outside use SimpleExpression.getSingle(Event) or SimpleExpression.getArray(Event).
      Specified by:
      get in class SimpleExpression<GameEffect>
      Parameters:
      event - The event with which this expression is evaluated.
      Returns:
      An array of values for this event. May not contain nulls.
    • isSingle

      public boolean isSingle()
      Returns:
      true if this expression will ever only return one value at most, false if it can return multiple values.
    • getReturnType

      public Class<? extends GameEffect> getReturnType()
      Description copied from interface: Expression
      Gets the return type of this expression.
      Returns:
      A supertype of any objects returned by Expression.getSingle(Event) and the component type of any arrays returned by Expression.getArray(Event)
    • toString

      public String toString(@Nullable @Nullable org.bukkit.event.Event event, boolean debug)
      Parameters:
      event - The event to get information from. This is always null if debug == false.
      debug - If true this should print more information, if false this should print what is shown to the end user
      Returns:
      String representation of this object