All Implemented Interfaces:
Debuggable, Simplifiable<Condition>, SyntaxElement, Conditional<org.bukkit.event.Event>, PropertyBaseSyntax<PropertyHandler.ConditionPropertyHandler<?>>, RuntimeErrorProducer, SyntaxRuntimeErrorProducer

@Name("Is Empty") @Description("Checks whether something is empty.") @Example("player\'s inventory is empty") @Since("unknown (before 2.1)") @RelatedProperty("empty") public class PropCondIsEmpty extends PropertyBaseCondition<PropertyHandler.ConditionPropertyHandler<?>>
  • Constructor Details

    • PropCondIsEmpty

      public PropCondIsEmpty()
  • Method Details

    • getProperty

      @NotNull public @NotNull Property<PropertyHandler.ConditionPropertyHandler<?>> getProperty()
      Description copied from interface: PropertyBaseSyntax
      Gets the property this expression represents. This is used to find the appropriate handlers for the expression's input types.
      Returns:
      The property this expression represents.